Systems & Leadership


CASE STUDY No.01 | No.02

Great creative needs both strategy and craft, and neither holds up in a reactive environment. I rebuilt workflows to remove friction, bring stakeholders in earlier, and put creative energy toward the work tied directly to business priorities.


CASE STUDY No.01

Rebuilding Creative Operations at Erin Condren

A campaign-based operating model that reduced revision cycles by 40%, cut repetitive feedback by 70%, and gave the team breathing room to do strategic, high-quality work.

THE CHALLENGE

Erin Condren’s creative team worked in channel-based silos: one designer per channel (email, website, paid, affiliate), each working independently with their own timeline and files.

This meant inconsistent campaign launches, frustrated stakeholders, and a lower-revenue channel like email quietly dictating priorities that should have gone to higher-impact work

BEFORE: CHANNEL-BASED SILOS

EMAIL

Designer A

Works independently
Own timeline
Own files

WEBSITE

Designer B

Works independently
Own timeline
Own files

PAID ADS

Designer C

Works independently
Own timeline
Own files

AFFILIATE

Designer D

Works independently
Own timeline
Own files

BUSINESS IMPACT

Campaigns launched inconsistently. Stakeholders were frustrated by reactive workflows. Creative capacity was disproportionately consumed by email requests, allowing a lower-revenue channel to dictate strategy and divert focus from higher-impact growth initiatives.

What was Breaking Down:

  • Reviews happened at different times, with no holistic view of a campaign

  • Feedback scattered across PDFs, Slack, and Asana, and got repeated each round

  • Reviews landed 2 days before launch, so every launch was a fire drill, often with 5 to 7 revision rounds

The Impact on Team:

  • Designers only saw their own channel, not the full campaign, which limited growth and wore the team down.

AFTER: CAMPAIGN-BASED INTEGRATION

SPRING
PROMOTION ($$)

Designer A

Static Paid, Affiliate,
Static Organic Social,
MMS, Email, Website

CORE PRODUCT
LAUNCH ($$$)

Owner: Designer B +
Assist: Designer C

Static Paid, Affiliate,
Static Organic Social,
MMS, Email, Website

PRODUCT
REMARKET ($)

Designer C

Static Paid, Affiliate,
Static Organic Social,
MMS, Email, Website

EDITORIAL ($$)

Designer D

Static Paid, Affiliate,
Static Organic Social,
MMS, Email, Website

Unified Campaign Workspace: Single Source of Truth

One structured workspace per campaign replaced the scattered files and threads. Designers could collaborate inside a shared system, stakeholders reviewed everything in one place, and version confusion went away.

  • One source of truth per campaign

  • Shared review and feedback across every channel

  • Progress visible to stakeholders without interrupting the work

THE RESULTS

70%

reduction in repetitive stakeholder comments

40%

reduction in
revision cycles
(2-3 rounds vs. 5-7)

10+

hours/week
team capacity
freed up

Improved campaign performance (engagement + conversion)

Increased
team morale
and ownership

Designers learned holistic strategy (career development)

15x

extended review timeline from
2 days to 4 weeks
before launch

30%

faster asset
production

WHAT THIS PROVES

I diagnose the operational issues that quietly cost both team efficiency and business performance, like creative capacity going to the wrong priorities. Then I build systems that reduce friction and put resources toward what matters most, in a way that earns buy-in because it works with the team.

While the campaign model solved the workflow and review problems, photography production still capped our capacity. That's where the second system came in.


CASE STUDY No.02

Building Creative Infrastructure That Scales

A photography production system that reduced costs by 50%, removed bottlenecks, and let the team grow output without adding headcount.

THE CHALLENGE

Erin Condren’s creative team was drowning in photography demands. Every new design meant a new shoot. Every campaign needed multiple compositions shot to specific aspect ratios. The photography team spent half its time answering “where is X image?” instead of shooting.

EVERY COLLECTION
= NEW SHOOT


10 planners = 10 photo shoots Expensive, slow,
and can’t iterate.

BEFORE: PRODUCTION BOTTLENECKS

MULTIPLE
ASPECT RATIOS


Each hero image:
4 different compositions
Style, shoot, edit × 4

CONSTANT
INTERRUPTIONS


”Where is X image?”
”Can you send me Y?“
5-10 hrs/week being
file librarians

LACK OF
REUSABILITY


Start from scratch
every campaign.
Can’t find past work.
Duplicative efforts.

BUSINESS IMPACT

Creative production was a bottleneck preventing business growth. We invested where it mattered most, in high-revenue seasonal campaigns, but couldn’t support mid-tier launches, promos, or fast testing without the same expensive process. That meant leaving revenue on the table or cutting quality.

Operational Costs: Time & Budget

  • 6 to 8 hours per hero image, styling through editing, for 4 aspect ratios

  • Photography team: 40% shooting, 60% admin and requests

Scalability Problems:

  • Campaign timelines constrained by photography availability

  • Designers rebuilding the same layouts, and slow onboarding for new freelancers, since nothing was documented or reusable

AFTER: STRATEGIC PRODUCTION SYSTEMS

“BLANKS”
PHOTOGRAPHY


1 shoot with blank cover/pages →
20+ design variations via
Photoshop Smart Objects;
70-80% fewer shoots

SHOOT WIDE,
CROP SMART


1 wide composition → all
aspect ratios; Mobile +
Desktop from same source
70% faster per shoot

DAM
SELF-SERVICE


Cross-functional access
Visual search, keywords
Zero interruptions
External partner access

REUSABLE
SYSTEMS


Smart-object templates for
white-ground product images
and lifestyle photography

THE RESULTS

50%

reduction in photo shoots needed
(1 "blanks" shoot →
20+ variations)

70%

faster per shoot

75%

faster onboarding to the photography library

5-10

hours/week freed up
to improve craft

60%

overall photography cost reduction, combined

Quality over quantity; photographers focused on craft

Design flexibility;
iterate without production bottlenecks

Scaled output dramatically without adding headcount

WHAT THIS PROVES

I redesign entire production systems, not just individual processes, to unlock real scale. That means understanding where to invest premium budget for revenue impact, and where to build for speed and flexibility everywhere else.